The rise and fall of free to play
I love the idea of pay-what-you-want. It warms my socialist heart to see a work of art thrive in spite of being available free. Welcome to Night Vale is a good example. Any web comic or you tube show with a Patreon button qualifies. There are a lot of those, and many of them are successful. Those who have money to spare subsidize those who do not. That's why I'm a big fan of free-to-play games. It's an easy thing to do badly, of course. But done well, it can allow a pay-what-you-want experience to make enough money to support the massive development expense of a AAA game.