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Showing posts with the label game design

Biting Off More Than I Can Chew

Tales from the Golden Dragon  started out as some useful Fate rules I wanted to share with the community. After trying to run it with my gamer friends, who hadn't played Fate before, I realized there was a real need for a Fate book intended for new players. It's not the mechanics that they had trouble with, as much as the shift in play styles.  If you've been in the TTRPG scene, you probably know what I'm talking about. There's a spectrum of play styles. On one end, there is the old school, with roots in war gaming, and on the other end, the new school, where games start to resemble improv acting more than any sort of traditional game. Any game can be played in any style, but the unspoken assumptions of a play style are reflected in the text.  So how do you introduce someone to a new style of play? It's hard to even describe a style of play. We lack a common vocabulary. The new school vs old school rubric I'm using is barely adequate.  At first, I thought it...

Quick & Dirty Magic for Fate

This is the magic system I invented for my perpetually-in-progress fantasy RPG. My goal was a system that could roughly approximate the feel of D&D magic, but with no bookkeeping. I also wanted to stick closely to established elements of Fate Core. So no spell points or other innovations.

Extra Credits

I love game design, and even started a blog devoted to the subject. My big red notebook has pages of observations and thoughts intended as material for said blog. But I'm thinking of shutting it down, now than I've discovered Extra Credits . They're good. All the things I wanted to say about games, they had already said. And more clearly than I could. Oh, sure, there are some things I could ramble about, like varying degrees of persistence in the same game. Then again, I haven't gotten through the whole archive yet. Maybe they do cover it.