Posts

Showing posts with the label game design

Quick & Dirty Magic for Fate

This is the magic system I invented for my perpetually-in-progress fantasy RPG. My goal was a system that could roughly approximate the feel of D&D magic, but with no bookkeeping. I also wanted to stick closely to established elements of Fate Core. So no spell points or other innovations.

Extra Credits

I love game design, and even started a blog devoted to the subject. My big red notebook has pages of observations and thoughts intended as material for said blog. But I'm thinking of shutting it down, now than I've discovered Extra Credits . They're good. All the things I wanted to say about games, they had already said. And more clearly than I could. Oh, sure, there are some things I could ramble about, like varying degrees of persistence in the same game. Then again, I haven't gotten through the whole archive yet. Maybe they do cover it.