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Showing posts with the label fate fantasy

Update for January

I updated Tales from the Golden Dragon . Click the link to check it out!  The game has an actual setting now, even if it's fairly minimal. The real fun is the system for collaborative campaign creation. It's actually cut down from the springboard I mentioned previously. It turned into such a big project that I had to break it into pieces.  If you're stuck for an idea, there are lots of tables to roll on. You can even roll for your role now!  Let me know what you think, either here or on Itch.  

Tales from the Golden Dragon

The public playtest of Tales from the Golden Dragon  is now live on Itch.io! It's a free download, so grab it and take a look.  This is my Fate Fantasy stuff, developed into an actual game world, instead of a collection of notes and house rules. I'm using Fate Condensed as the core rules, so you will need that handy. I may end up re-writing them, but not yet.  Formatting is a pain. I think I need to cut some stunts in the character creation chapter. The book looks best with one role per page, but some have more stunts than others. I had too much fun writing stunts for the warrior, rogue, and scoundrel.  If all goes well, the next update will include the springboard , a session zero tool to jumpstart a new campaign. 

Update: September 2025

So I've been on a miniature wargames kick. Since my last blog update, I've delved into One Page Rules and The Doomed . I had a month-long delusion that I could make my own minis game, which I might post about later.  I think my wargame obsession is mostly over. The magical post-apocalyptic setting of the wargame project reminded me of my other magical post-apocalyptic setting, an RPG project called Dragons vs Robots . I resolved to focus on that, and put aside the minis game for the time being.  Predictably, my ADHD riddled brain latched onto my Fate Fantasy project instead. I still might post about DvR at some point, but it's fantasy for the time being. That project has been wavering between being a specific setting and a more general fantasy toolkit.  So it occurred to me that I could do both. Present the bare-bones setting as a jumping-off point for making your own world. Start with the player characters, and build outward from there. Here's the starting point: ...

The Divine Light: A style of Q & D magic

The epic battle between light and darkness! So many fantasy stories have revolved around this idea it hardly needs explanation. Light has the traditional aesthetics of the good guys. White and gold are the symbolic colors. It's the side that feels like home.  The Dark side is all black and red. The rituals of the dark gods are carried out in the dead of night, out of sight of decent people.  Sometimes the two sides are called Order and Chaos, or Good and Evil. Is Light always Good, and Dark always Evil? That's up to the table to decide. Mortals can always be  It may be that even the gods are capable of error. This is a style of Quick and Dirty magic. A tweak to default options of that magic system, to represent a character whose power comes from the Divine Light.  The table can decide what styles of magic are available in your game. A game world can have one or more styles of magic. The secular magic described in the original Q&D article can exist alongside th...

Role-based Character Creation in Fate

  Shadow of the Century introduced the idea of roles as a way to make characters. I was ambivalent about the system when I read it, but then I tried implementing it in my eternally incomplete Fate Fantasy game. Looking at the role system from a designer's perspective was a revelation. It's such a great way to show your players what types of characters you can play. And since you choose three roles for your character, it's so much more flexible than a template system. (To say nothing of a class system.) So here is my Fate Fantasy character creation system. I'm eager to hear people's opinions.  This is designed to work with Quick & Dirty Magic . Magic Finesse is the same as Spell Casting. I took a stab at doing the same thing for Star Wars . It's not as well made, but there's no magic system to muddy the waters.

Fate: Resources for Adventurers

Fate Core's Resources skill doesn't feel right for adventurers. I want to create the feeling of limited supplies slowly depleting over time. The wealth track from the Fate SRD is a good start, but still didn't fit quite right.  Here's my alternate wealth system for the ever-fluctuating wealth of adventuring characters.  

Quick and Dirty Spellbook, part one

I made the Quick and Dirty Magic system, and realized that it needs a lot of examples to really work.  So here we have the Quick and Dirty Spellbook, a selection of excellent spells for you to tweak and customize for your own use. Then I got a little carried away, so now I have to split it into two parts. 

Quick & Dirty Magic for Fate

This is the magic system I invented for my perpetually-in-progress fantasy RPG. My goal was a system that could roughly approximate the feel of D&D magic, but with no bookkeeping. I also wanted to stick closely to established elements of Fate Core. So no spell points or other innovations.

Random Generators are fun

I love random generators. Last Saturday I discovered perchance.org, and spent nearly all day making a random Fate Fantasy character creator.

Fate: Heavy Metal Combat

Here’s a Fate rule to make Physique more important in combat, and encourage fighting types to be brawny, iron-clad behemoths. I made it for my D&D inspired fantasy game, but it could easily be adapted for a sci-fi setting featuring steroidal space marines.