Warhammer 40k: The Case of Good Guy Tau
Today we look at Games Workshop's weirdest attempt to adjust their dark military science-fantasy setting: the Tau. This essay doesn't exactly tie into my last Warhammer 40k essay. More of a tangent. I do have a direct follow up to Is Warhammer Satire in progress. The Tau were introduced in 2001 , to a sharply divided reaction from the game's fan base. There are four main criticisms of the faction, which tend to bleed into each other. First off, Tau crisis suits were crazy strong when they were first introduced. They had a shoot-move-shoot ability that was obnoxiously difficult to play against. This has since been fixed, but it made a lasting impression on the player base. As I mentioned, the various criticisms against the Tau frequently get mixed up. Second, they looked and played very different from very other faction. Tau are very technology focused, with no trace of the mysticism that the other factions have. Tau are the lone atheists, in a universe full of g...